Videogame Technology in Architecture Education
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Author
Publication date
2016-07Abstract
Videogame technology is quickly maturing and approaching levels
of realism once reserved to 3D rendering applications used in architecture, in realtime and with the capacity to react in real-time to user input. This paper describes
an educational experience using videogame technology in architecture education,
exploring its applicability in the field in architecture compared to more traditional
media. A prototype application modeling a proposed urban space was developed
using Unreal Engine and a group of architecture students were asked to use the
software to navigate the virtual environment. The development process of the
applications is discussed as well as the design of the survey to assess the partic‐
ipants’ experience in four key areas (a) player profile, (b) experience using the
beta version, (c) use of videogame technology as an educational tool, and (d)
applicability of game engines in Architecture.
Document Type
Article
Accepted version
Language
English
Subject (CDU)
004 - Computer science and technology. Computing. Data processing
62 - Engineering. Technology in general
72 - Architecture
Keywords
Ensenyament -- Innovacions tecnològiques
Arquitectura -- Ensenyament
Videojocs -- Innovacions tecnològiques
Pages
12 p.
Publisher
18th International Conference, HCI International,Toronto, July 17-22, 2016
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Rights
© L'autor/a
Except where otherwise noted, this item's license is described as http://creativecommons.org/licenses/by/4.0/