Videogame Technology in Architecture Education
Visualitza/Obre
Autor/a
Data de publicació
2016-07Resum
Videogame technology is quickly maturing and approaching levels
of realism once reserved to 3D rendering applications used in architecture, in realtime and with the capacity to react in real-time to user input. This paper describes
an educational experience using videogame technology in architecture education,
exploring its applicability in the field in architecture compared to more traditional
media. A prototype application modeling a proposed urban space was developed
using Unreal Engine and a group of architecture students were asked to use the
software to navigate the virtual environment. The development process of the
applications is discussed as well as the design of the survey to assess the partic‐
ipants’ experience in four key areas (a) player profile, (b) experience using the
beta version, (c) use of videogame technology as an educational tool, and (d)
applicability of game engines in Architecture.
Tipus de document
Article
Versió acceptada
Llengua
Anglès
Matèries (CDU)
004 - Informàtica
62 - Enginyeria. Tecnologia
72 - Arquitectura
Paraules clau
Pàgines
12 p.
Publicat per
18th International Conference, HCI International,Toronto, July 17-22, 2016
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Drets
© L'autor/a
Excepte que s'indiqui una altra cosa, la llicència de l'ítem es descriu com http://creativecommons.org/licenses/by/4.0/