Videogame Technology in Architecture Education
Ver/Abrir
Autor/a
Valls Dalmau, Francesc
Redondo Domínguez, Ernest
Fonseca Escudero, David
Garcia Almirall, Pilar
Subirós Brunet, Jordi
Otros/as autores/as
Universitat Ramon Llull. La Salle
Universitat Politècnica de Catalunya
Fecha de publicación
2016-07Resumen
Videogame technology is quickly maturing and approaching levels
of realism once reserved to 3D rendering applications used in architecture, in realtime and with the capacity to react in real-time to user input. This paper describes
an educational experience using videogame technology in architecture education,
exploring its applicability in the field in architecture compared to more traditional
media. A prototype application modeling a proposed urban space was developed
using Unreal Engine and a group of architecture students were asked to use the
software to navigate the virtual environment. The development process of the
applications is discussed as well as the design of the survey to assess the partic‐
ipants’ experience in four key areas (a) player profile, (b) experience using the
beta version, (c) use of videogame technology as an educational tool, and (d)
applicability of game engines in Architecture.
Tipo de documento
Artículo
Versión aceptada
Lengua
English
Materias (CDU)
004 - Informática
62 - Ingeniería. Tecnología
72 - Arquitectura
Palabras clave
Ensenyament -- Innovacions tecnològiques
Arquitectura -- Ensenyament
Videojocs -- Innovacions tecnològiques
Páginas
12 p.
Publicado por
18th International Conference, HCI International,Toronto, July 17-22, 2016
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