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Immersive Gamification for the student
| dc.contributor | Universitat Ramon Llull. La Salle | |
| dc.contributor.author | Villegas, Eva | |
| dc.contributor.author | Labrador Ruiz de la Hermosa, Emiliano | |
| dc.date.accessioned | 2021-06-09T20:26:15Z | |
| dc.date.accessioned | 2023-07-13T09:53:11Z | |
| dc.date.available | 2021-06-09T20:26:15Z | |
| dc.date.available | 2023-07-13T09:53:11Z | |
| dc.date.created | 2014 | |
| dc.date.issued | 2014 | |
| dc.identifier.uri | http://hdl.handle.net/20.500.14342/2976 | |
| dc.description.abstract | The work described below forms is part of a project based on the application of gamification techniques in a first-year course of the Degree in Multimedia Engineering at La Salle-Universitat Ramon Llull. The work discusses the advantages of the applying of immersive gamification techniques in the acquisition of role-based learning. The project begins with the analysis of data collected during the years 11/12, analysis of data and student opinion collected during the years 12/13 and the analysis of data and student opinion collected throughout the years 13/14. Gamification methodology was applied any during the current year. | eng |
| dc.format.extent | 3 p. | ca |
| dc.language.iso | eng | ca |
| dc.publisher | 7th International Conference on Game and Entertainment Technologies, Lisbon, 15-19 of July, 2014 | ca |
| dc.rights | © IADIS - International Association for Development of the Information Society. Tots els drets reservats | |
| dc.source | RECERCAT (Dipòsit de la Recerca de Catalunya) | |
| dc.subject.other | Videojocs -- Innovacions tecnològiques | ca |
| dc.subject.other | Ensenyament universitari -- Innovacions tecnològiques | ca |
| dc.title | Immersive Gamification for the student | ca |
| dc.type | info:eu-repo/semantics/conferenceObject | ca |
| dc.rights.accessLevel | info:eu-repo/semantics/openAccess | |
| dc.embargo.terms | cap | ca |
| dc.subject.udc | 004 | |
| dc.subject.udc | 62 |
