Immersive Gamification for the student
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Author
Villegas Portero, Eva
Labrador Ruiz de la Hermosa, Emiliano
Other authors
Universitat Ramon Llull. La Salle
Publication date
2014Abstract
The work described below forms is part of a project based on the application of gamification techniques in a first-year
course of the Degree in Multimedia Engineering at La Salle-Universitat Ramon Llull. The work discusses the advantages
of the applying of immersive gamification techniques in the acquisition of role-based learning. The project begins with
the analysis of data collected during the years 11/12, analysis of data and student opinion collected during the years 12/13
and the analysis of data and student opinion collected throughout the years 13/14. Gamification methodology was applied
any during the current year.
Document Type
Object of conference
Language
English
Subject (CDU)
004 - Computer science and technology. Computing. Data processing
62 - Engineering. Technology in general
Keywords
Videojocs -- Innovacions tecnològiques
Ensenyament universitari -- Innovacions tecnològiques
Pages
3 p.
Publisher
7th International Conference on Game and Entertainment Technologies, Lisbon, 15-19 of July, 2014
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Rights
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