Immersive Gamification for the student
Ver/Abrir
Autor/a
Villegas Portero, Eva
Labrador Ruiz de la Hermosa, Emiliano
Otros/as autores/as
Universitat Ramon Llull. La Salle
Fecha de publicación
2014Resumen
The work described below forms is part of a project based on the application of gamification techniques in a first-year
course of the Degree in Multimedia Engineering at La Salle-Universitat Ramon Llull. The work discusses the advantages
of the applying of immersive gamification techniques in the acquisition of role-based learning. The project begins with
the analysis of data collected during the years 11/12, analysis of data and student opinion collected during the years 12/13
and the analysis of data and student opinion collected throughout the years 13/14. Gamification methodology was applied
any during the current year.
Tipo de documento
Objeto de conferencia
Lengua
English
Materias (CDU)
004 - Informática
62 - Ingeniería. Tecnología
Palabras clave
Videojocs -- Innovacions tecnològiques
Ensenyament universitari -- Innovacions tecnològiques
Páginas
3 p.
Publicado por
7th International Conference on Game and Entertainment Technologies, Lisbon, 15-19 of July, 2014
Este ítem aparece en la(s) siguiente(s) colección(ones)
Derechos
© IADIS - International Association for Development of the Information Society. Tots els drets reservats