AISOY Social Robot as a tool to learn how to code versus tangible and non-tangible approaches
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Author
Other authors
Publication date
2015-10Abstract
In this paper we have conducted a study to validate the
use of educational social robotics as an hybrid system between the
traditional approach of using technology in the classroom based on
computers and the pioneer approach about using tangible devices
such as educational robots. In order to accomplish our goal we have
organised a workshop with 36 participants, where students between
8 to 12 years old had to program a rock-paper-scissors player using
scratch on a computer, a scratch on a computer (Enchanting) +
LEGO NXT, and the educational social robot AISOY programmed
with scratch.
Document Type
Object of conference
Language
English
Subject (CDU)
004 - Computer science and technology. Computing. Data processing
37 - Education
62 - Engineering. Technology in general
68 - Industries, crafts and trades for finished or assembled articles
Keywords
Interacció persona-robot
Robòtica -- Factors humans
Ensenyament -- Innovacions
Pages
2 p.
Publisher
Proceedings New Friends: the 1st International Conference on Social Robots in Therapy and Education, Almere, 22-23 of October 2015
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Rights
© L'autor/a. Tots el drets reservats