AISOY Social Robot as a tool to learn how to code versus tangible and non-tangible approaches
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Autor/a
Sans Cope, Olga
Galvez Font, Marc
Garnica Caparrós, Marc
Casas, Vicens
Pico, Sandra
Barco Martelo, Alexandre
Otros/as autores/as
Universitat Ramon Llull. La Salle
Fecha de publicación
2015-10Resumen
In this paper we have conducted a study to validate the
use of educational social robotics as an hybrid system between the
traditional approach of using technology in the classroom based on
computers and the pioneer approach about using tangible devices
such as educational robots. In order to accomplish our goal we have
organised a workshop with 36 participants, where students between
8 to 12 years old had to program a rock-paper-scissors player using
scratch on a computer, a scratch on a computer (Enchanting) +
LEGO NXT, and the educational social robot AISOY programmed
with scratch.
Tipo de documento
Objeto de conferencia
Lengua
English
Materias (CDU)
004 - Informática
37 - Educación. Enseñanza. Formación. Tiempo libre
62 - Ingeniería. Tecnología
68 - Industrias, oficios y comercio de artículos acabados. Tecnología cibernética y automática
Palabras clave
Interacció persona-robot
Robòtica -- Factors humans
Ensenyament -- Innovacions
Páginas
2 p.
Publicado por
Proceedings New Friends: the 1st International Conference on Social Robots in Therapy and Education, Almere, 22-23 of October 2015
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Derechos
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