Facial Animation and motion capture: key role for the communication
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Autor/a
Villagrasa Falip, Sergi
Duran Castells, Jaume
Fonseca Escudero, David
Otros/as autores/as
Universitat Ramon Llull. La Salle
Universitat de Barcelona
Fecha de publicación
2008-06Resumen
In the last 100 years we have observed a great development of
the technology. This development applied to the mass media as
the radio, the cinema, the television, or Internet have influence
in the human communication and the interaction of the society
with the technologies.
The new communicative environments need new actors
(avatars) with high communicate face expression.
The modeling and the animation of an expressive human face
are the greatest challenges in computer graphics because we are
able to detect the nuances of even the most basic movement of
the face.
The cinema and the video games are the fields that more have
worked the creation of virtual, “real” and believable characters.
With this work, we have analyzed the concrete case of the 3D
animation cinema, studying how the technologies of character’s
creation (with or without motion capture technique) can
generate a major empathy with the user.
Nowadays, the animation technique called motion capture is
usually present in the production of animation cinema. Our
main objectives are to evaluate if these skills can improve the
facial animation and if this progress generates amplified
emotional response on users.
Tipo de documento
Objeto de conferencia
Lengua
English
Materias (CDU)
004 - Informática
62 - Ingeniería. Tecnología
Palabras clave
Imatgeria tridimensional
Animació per ordinador
Páginas
6 p.
Publicado por
2nd International Multi-Conference on Society, Cybernetics and Informatics, Orlando, 28 of Juny to 2 of July 2008
Publicado en
Proceedings of the 2nd International Multi-Conference on Society, Cybernetics and Informatics
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