Facial Animation and motion capture: key role for the communication
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Author
Villagrasa Falip, Sergi
Duran Castells, Jaume
Fonseca Escudero, David
Other authors
Universitat Ramon Llull. La Salle
Universitat de Barcelona
Publication date
2008-06Abstract
In the last 100 years we have observed a great development of
the technology. This development applied to the mass media as
the radio, the cinema, the television, or Internet have influence
in the human communication and the interaction of the society
with the technologies.
The new communicative environments need new actors
(avatars) with high communicate face expression.
The modeling and the animation of an expressive human face
are the greatest challenges in computer graphics because we are
able to detect the nuances of even the most basic movement of
the face.
The cinema and the video games are the fields that more have
worked the creation of virtual, “real” and believable characters.
With this work, we have analyzed the concrete case of the 3D
animation cinema, studying how the technologies of character’s
creation (with or without motion capture technique) can
generate a major empathy with the user.
Nowadays, the animation technique called motion capture is
usually present in the production of animation cinema. Our
main objectives are to evaluate if these skills can improve the
facial animation and if this progress generates amplified
emotional response on users.
Document Type
Object of conference
Language
English
Subject (CDU)
004 - Computer science and technology. Computing. Data processing
62 - Engineering. Technology in general
Keywords
Imatgeria tridimensional
Animació per ordinador
Pages
6 p.
Publisher
2nd International Multi-Conference on Society, Cybernetics and Informatics, Orlando, 28 of Juny to 2 of July 2008
Is part of
Proceedings of the 2nd International Multi-Conference on Society, Cybernetics and Informatics
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Rights
© L'autor/a. Tots els drets reservats