Now showing items 1-6 of 6

    • AISOY Social Robot as a tool to learn how to code versus tangible and non-tangible approaches 

      Sans Cope, Olga; Valls Pou, Albert; Galvez Font, Marc; Garnica Caparrós, Marc; Casas, Vicens; Pico, Sandra; Barco Martelo, Alexandre (2015-10)
      In this paper we have conducted a study to validate the use of educational social robotics as an hybrid system between the traditional approach of using technology in the classroom based on computers ...
    • Augmented reality training in basic life support with the help of smart glasses: a pilot study 

      Aranda García, Silvia; Otero-Agra, Martín; Fernández-Méndez, Felipe; Herrera-Pedroviejo, Ernesto; Darné, Marc; Barcala-Furelos, Roberto; Rodríguez-Núñez, Antonio (Resuscitation Plus, 2023, 14: 100391, 2023-04)
      Introduction: Laypeople should be trained in basic life support and traditional and innovative methodologies may help to obtain this goal. However, there is a knowledge gap about the ideal basic life ...
    • CASPER Project: Social Pet Robots facilitating tasks in Therapies withChildren with ASD 

      Curley, Devyn; Barco Martelo, Alexandre; Picó Oristrell, Sandra; Gallego Cascón, Pablo; Zervas, Dimitris; Angulo, Cecilio; Ozcan, Beste; Delvaux, Julien; Lhoir, Matthieu; Albó Canals, Jordi (New Friends 2016. 2nd International Conference on Social Robots in Therapy and Education, 2016-11-04)
      In this paper, we present a Cognitive Assistive SocialPet Robot design and an early field study with it to facilitatelearning with children with Autism Spectrum Disorder. The roboticplatform is a low-cost ...
    • Narrative time in video games and films: from loop to travel in time 

      Anyó, Lluís (Game. The Italian Journal of Game Studies, núm. 4, 2015, 2015)
      Within the broad framework of audiovisual theories, this paper deals with the analysis of narrative time in video games. Starting with the concept of participation time, which is taken from the interactive ...
    • Plataforma interdisciplinar de soporte para prácticas 

      Vernet Bellet, David; Canaleta Llampellas, Xavier; Zaballos Diego, Agustín (Actas de las VII Jornadas de Enseñanza universitaria de la Informática, 2012-07)
      En el presente artículo presentamos un recurso docente capaz de aglutinar en una misma plataforma prácticas de diversa índole. Dicho recurso se trata de un robot autónomo cuyo montaje y dotación de ...
    • Social STEAM Learning at an Early Age with Robotic Platforms: A Case Study in Four Schools in Spain 

      Jurado Cojo, Elena; Fonseca Escudero, David; Canaleta Llampallas, Xavier; Coderch, Jorge (Sensors, 2020, Vol. 20 No 13, 2020-07)
      Robotics is one of the key learnings in a world where learners will interact with multiple robotic technologies and operating systems throughout their lives. However, school teachers, especially in the ...