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dc.contributorUniversitat Ramon Llull. La Salle
dc.contributorUniversitat Politècnica de Catalunya
dc.contributor.authorVillagrasa, Sergi
dc.contributor.authorSusín Sánchez, Antonio
dc.date.accessioned2021-06-09T20:23:44Z
dc.date.accessioned2023-07-13T09:52:47Z
dc.date.available2021-06-09T20:23:44Z
dc.date.available2023-07-13T09:52:47Z
dc.date.issued2009-06
dc.identifier.urihttp://hdl.handle.net/20.500.14342/2941
dc.description.abstractIn this paper we present a 3D facial animation system named FACe! It is able to generate different expressions of the face throughout punctual and combined activation of Action Units, defined by Facial Acting Coding System (FACS). This system is implemented on a 3D human head controlled by bones, riggers and skinning to deform the geometry. The bone system is implemented in order to move single or combined Action Units, so that they can implement superior layers such as expressions, phonemes, words, emotions and the synchronization of all them together.eng
dc.format.extent7 p.cat
dc.language.isoengcat
dc.publisherIV Iberoamerican Symposium in Computer Graphics, Isla de Margarita, 15-17 of Juny 2009cat
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights© L'autor/a
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.sourceRECERCAT (Dipòsit de la Recerca de Catalunya)
dc.subject.otherImatgeria tridimensionalcat
dc.subject.otherImatges -- Processamentcat
dc.titleFACe! 3D Facial Animation System based on FACScat
dc.typeinfo:eu-repo/semantics/conferenceObjectcat
dc.rights.accessLevelinfo:eu-repo/semantics/openAccess
dc.embargo.termscapcat
dc.subject.udc62


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Attribution-NonCommercial-NoDerivatives 4.0 International
Except where otherwise noted, this item's license is described as http://creativecommons.org/licenses/by-nc-nd/4.0/
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