Suspense mechanics in narrative video games
Autor/a
Anyó, Lluís
Colom Pons, Àngel
Otros/as autores/as
Universitat Ramon Llull. Facultat de Comunicació i Relacions Internacionals Blanquerna
Fecha de publicación
2017Resumen
We put forward a suitable analytical model for
studying suspense in video games. This model
is based on the analysis of perspective, focalization and the figure of the implied player, which is
fundamental to understand the relationship between game, player and emotional effects. We
critically review the previous research on point
of view in films and video games with the aim
of achieving a better understanding of audiovisual narration. The resulting model is a proposal
for, in the first place, systematising the relationship between the player -considered here as a
theoretical concept: the implied player- and the
game. Once this is done, it allows us to study
suspense in video games from a narrative perspective and leads us to the conclusion that in
video games suspense is not related to a waiting situation –like in films- but to the effort of
overcoming difficulties that we know from a
previous play.
Tipo de documento
Artículo
Versión publicada
Lengua
English
Materias (CDU)
79 - Diversiones. Espectáculos. Cine. Teatro. Danza. Juegos. Deportes
Palabras clave
Videojocs
Jugadors de videojocs
Narració en els videojocs
Emocions
Páginas
15 p.
Publicado por
Lusófona University. Film and Media Arts Department
Publicado en
International Journal of Film and Media Arts, vol. 2, núm. 2, 2017
Este ítem aparece en la(s) siguiente(s) colección(ones)
Derechos
© L'autor/a
Excepto si se señala otra cosa, la licencia del ítem se describe como http://creativecommons.org/licenses/by-nc/4.0/