Browsing Llibres i capítols de llibre by Subject "378"
Now showing items 1-4 of 4
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A-Place. Linking places through networked artistic practices
(2025-01)The aim of A-Place, a project co-funded by the Creative Europe programme, has been to create a network of places across countries and cultures, artistic forms and educational fields, involving professional ... -
Data Mining for Instructional Design, Learning and Assessment
(E-learning Experiences and Future, 2010-04)Statistical analysis is widely used in many different areas: medicine, business, natural and social sciences, and of course, in education. In this last topic, it is common that teachers make simple ... -
Experiencia de Usuario en los Serious Games para personas con necesidades de Accesibilidad
(Buenas prácticas de accesibilidad en videojuegos, 2011)El Departamento de Tecnologías Media (DTM) de La Salle-URL tiene una importante actividad de I + D + i englobando la mayoría de los aspectos relativos a las tecnologías media, entre las cuales el ... -
Gamification in higher education: the learning perspective
(Experiences and perceptions of pedagogical practices with Game-Based Learning & Gamification, 2019-09)During the last decades there has been a great development of utilitarian systems, applied to the most varied areas, in which games are found. Digital games (or video games) entered everyday life at ...