Now showing items 1-4 of 4

    • A-Place. Linking places through networked artistic practices 

      Madrazo, Leandro; Verovsek, Spela; Fayez, Arash; Hill , Rodrigo ; Ilter, Özgür; Zulian, Claudio (2025-01)
      The aim of A-Place, a project co-funded by the Creative Europe programme, has been to create a network of places across countries and cultures, artistic forms and educational fields, involving professional ...
    • Data Mining for Instructional Design, Learning and Assessment 

      Vicent Safont, Lluís; Gumara Rigol, Xavier (E-learning Experiences and Future, 2010-04)
      Statistical analysis is widely used in many different areas: medicine, business, natural and social sciences, and of course, in education. In this last topic, it is common that teachers make simple ...
    • Experiencia de Usuario en los Serious Games para personas con necesidades de Accesibilidad 

      Fonseca, David; Labrador Ruiz de la Hermosa, Emiliano; Pifarré Zaragoza, Marc; Villegas, Eva; Badia Corrons, Anna (Buenas prácticas de accesibilidad en videojuegos, 2011)
      El Departamento de Tecnologías Media (DTM) de La Salle-URL tiene una importante actividad de I + D + i englobando la mayoría de los aspectos relativos a las tecnologías media, entre las cuales el ...
    • Gamification in higher education: the learning perspective 

      Ferreira, Maria João; Moreira, Fernando; Figlioli, Aline (Experiences and perceptions of pedagogical practices with Game-Based Learning & Gamification, 2019-09)
      During the last decades there has been a great development of utilitarian systems, applied to the most varied areas, in which games are found. Digital games (or video games) entered everyday life at ...