Now showing items 1-5 of 5

    • Data Mining for Instructional Design, Learning and Assessment 

      Vicent Safont, Lluís; Gumara Rigol, Xavier (E-learning Experiences and Future, 2010-04)
      Statistical analysis is widely used in many different areas: medicine, business, natural and social sciences, and of course, in education. In this last topic, it is common that teachers make simple ...
    • Experiencia de Usuario en los Serious Games para personas con necesidades de Accesibilidad 

      García Pañella, Óscar; Labrador Ruiz de la Hermosa, Emiliano; Pifarré Zaragoza, Marc; Villegas Portero, Eva; Badia Corrons, Anna (Buenas prácticas de accesibilidad en videojuegos, 2011)
      El Departamento de Tecnologías Media (DTM) de La Salle-URL tiene una importante actividad de I + D + i englobando la mayoría de los aspectos relativos a las tecnologías media, entre las cuales el procesado ...
    • Gamification in higher education: the learning perspective 

      Joao Ferreira, Maria; Moreira, Fernando; Fonseca Escudero, David (Experiences and perceptions of pedagogical practices with Game-Based Learning & Gamification, 2019-09)
      During the last decades there has been a great development of utilitarian systems, applied to the most varied areas, in which games are found. Digital games (or video games) entered everyday life at an ...
    • Jugar con un propósito 

      Labrador Ruiz de la Hermosa, Emiliano (Repensemos el juego, 2015-01)
    • Knight Lore and the third dimension 

      García Pañella, Óscar (Well Played: 2.0: Video Games, Value and Meaning, 2010-12)
      Following on Well Played 1.0, this book is full of in-depth close read-ings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze ...