Now showing items 1-6 of 6

    • Artificial intelligence for autism diagnosis: Algorithms, data and challenges 

      Rodeiro, Jordi; Perez Anton, Mariona; Huerta-Ramos, Elena; Golobardes Ribé, Elisabet (Artificial Intelligence Research and Development: Proceedings of the 27th International Conference of the Catalan Association for Artificial Intelligence, 2025)
      Autism Spectrum Disorder (ASD) presents diverse and complex diagnostic challenges, traditionally reliant on subjective behavioral assessments. Artificial Intelligence (AI) offers a transformative approach ...
    • Data Mining for Instructional Design, Learning and Assessment 

      Vicent Safont, Lluís; Gumara Rigol, Xavier (E-learning Experiences and Future, 2010-04)
      Statistical analysis is widely used in many different areas: medicine, business, natural and social sciences, and of course, in education. In this last topic, it is common that teachers make simple ...
    • Experiencia de Usuario en los Serious Games para personas con necesidades de Accesibilidad 

      Badia Corrons, Anna; García Pañella, Oscar; Labrador Ruiz de la Hermosa, Emiliano; Pifarré Zaragoza, Marc; Villegas, Eva (Buenas prácticas de accesibilidad en videojuegos, 2011)
      El Departamento de Tecnologías Media (DTM) de La Salle-URL tiene una importante actividad de I + D + i englobando la mayoría de los aspectos relativos a las tecnologías media, entre las cuales el ...
    • Gamification in higher education: the learning perspective 

      Ferreira, Maria João; Moreira, Fernando; Fonseca, David (Experiences and perceptions of pedagogical practices with Game-Based Learning & Gamification, 2019-09)
      During the last decades there has been a great development of utilitarian systems, applied to the most varied areas, in which games are found. Digital games (or video games) entered everyday life at ...
    • Jugar con un propósito 

      Labrador Ruiz de la Hermosa, Emiliano (Repensemos el juego, 2015-01)
    • Knight Lore and the third dimension 

      García Pañella, Oscar (Well Played: 2.0: Video Games, Value and Meaning, 2010-12)
      Following on Well Played 1.0, this book is full of in-depth close read-ings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze ...