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dc.contributorUniversitat Ramon Llull. La Salle
dc.contributor.authorSanchez-Sepulveda, Monica V.
dc.contributor.authorTorres Kompen, Ricardo
dc.contributor.authorFonseca, David
dc.contributor.authorFranquesa Sànchez, Jordi
dc.date.accessioned2023-12-18T20:43:46Z
dc.date.issued2019-11-28
dc.identifier.issn2076-3417ca
dc.identifier.urihttp://hdl.handle.net/20.500.14342/3677
dc.description.abstractA computer-simulated reality and the human-machine interactions facilitated by computer technology and wearable computers may be used as an educational methodology that transforms the way students deal with information. This turns the learning process into a more participative and active process, which fits both the practical part of subjects and the learner’s profile, as students nowadays are more technology-savvy and familiar with current technological advances. This methodology is being used in architectural and urbanism degrees to support the design process and to help students visualize design alternatives in the context of existing environments. This paper proposes the use of virtual reality (VR) as a resource in the teaching of courses that focus on the design of urban spaces. A group of users—composed of architecture students and professionals related to the architecture field—participated in an immersing VR experience and had the opportunity to interact with the space that was being redesigned. Later, a quantitative tool was used in order to evaluate the effectiveness of virtual systems in the design of urban environments. The survey was designed using as a reference the competences required in the urbanism courses; this allowed the authors to identify positive and negative aspects in an objective way. The results prove that VR helps to expand digital abilities in complex representation and helps users in the evaluation and decision-making processes involved in the design of urban spaces.ca
dc.format.extent13ca
dc.language.isoengca
dc.publisherMDPI AGca
dc.relation.ispartofApplied sciencesca
dc.rights© L'autor/a.ca
dc.rightsAttribution 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subject.otherArquitectura--Ensenyamentca
dc.subject.otherUrbanisme--Projectesca
dc.subject.otherArquitectura--Innovacions tecnològiquesca
dc.subject.otherEnsenyament--Metodologiaca
dc.subject.otherRealitat virtualca
dc.subject.otherInteracció persona-ordinadorca
dc.titleMethodologies of learning served by virtual reality: a case study in urban interventionsca
dc.typeinfo:eu-repo/semantics/articleca
dc.rights.accessLevelinfo:eu-repo/semantics/embargoedAccess
dc.date.embargoEnd9999-01-01
dc.embargo.termsforeverca
dc.subject.udc004ca
dc.subject.udc378ca
dc.subject.udc71ca
dc.subject.udc72ca
dc.identifier.doihttps://doi.org/10.3390/app9235161ca
dc.description.versioninfo:eu-repo/semantics/publishedVersionca


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