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dc.contributorUniversitat Ramon Llull. La Salle
dc.contributorRio de Janeiro State University
dc.contributor.authorSilva, Diogo
dc.contributor.authorSchots, Marcelo
dc.contributor.authorDuboc, Leticia
dc.date.accessioned2022-04-25T13:48:43Z
dc.date.accessioned2023-07-13T09:52:37Z
dc.date.available2022-04-25T13:48:43Z
dc.date.available2023-07-13T09:52:37Z
dc.date.issued2019-10
dc.identifier.urihttp://hdl.handle.net/20.500.14342/2929
dc.description.abstractDesign patterns aim at easing the reuse of design solutions, saving time in solving recurring problems and supporting code maintainability. However, teaching design patterns is challenging. One of the reasons lie in the students’ difficulties, not only in understanding this concept in a high level of abstraction, but also in realizing how to effectively use design patterns. The use of games in software engineering education has been successfully enabling students to understand some contents more easily, besides acting as a motivational factor. However, the few existing approaches for teaching design patterns using game-oriented methods focus mostly in the pattern implementation, ignoring the fact that students need to first recognize the scenarios in which patterns can be used. In this sense, this paper proposes and evaluates an educational material that illustrates the use of design patterns using game scenarios from the Angry Birds franchise. An evaluation with students indicates an overall positive feedback, also pointing out some difficulties and barriers in abstraction levels and knowledge transferring between domains. There were also some suggestions for improvements.eng
dc.format.extent20 p.cat
dc.language.isoengcat
dc.publisherACMcat
dc.relation.ispartofProceedings of the 18th Brazilian Symposium on Software Quality (SBQS 2019) - Education Track p. 168-177 (2019)cat
dc.rights© ACM. Tots el drets reservats
dc.sourceRECERCAT (Dipòsit de la Recerca de Catalunya)
dc.subject.otherVideojocs -- Educaciócat
dc.subject.otherJocs per ordinador -- Programaciócat
dc.titleFostering desgin patterns education: An examplar inspired in the angry birds game franchisecat
dc.typeinfo:eu-repo/semantics/articlecat
dc.typeinfo:eu-repo/semantics/acceptedVersioncat
dc.rights.accessLevelinfo:eu-repo/semantics/openAccess
dc.embargo.termscapcat
dc.subject.udc004
dc.subject.udc316
dc.subject.udc37
dc.subject.udc62
dc.identifier.doihttps://doi.org/10.1145/3364641.3364660cat
dc.relation.projectIDinfo:eu-repo/grantAgreement/EU/H2020/MCSA/Grant agreement ID:712949cat


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