From Pong to Pokemon Go, catching the essence of the Internet Gaming Disorder diagnosis. Commentary on: Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field (Kuss et al.)
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Other authors
Universitat Ramon Llull. Facultat de Psicologia, Ciències de l’Educació i de l’Esport Blanquerna
Publication date
2017DOI
DOI: 10.1556/2006.6.2017.010
Abstract
Taking as a starting point, this commentary proposes some issues regarding the diagnosis of Internet Gaming
Disorder discussed in Kuss et al. (2016). In our opinion, the confusion in DSM-5 diagnosis could be due to the weak
starting point in building the criteria. The criteria such as functional impairment and stability of the dysfunctional
behavior are considered. It is suggested that avatar identification, playing motivations, and types of video games
should be considered for diagnosis. The diagnostic process is highly influenced by social context and the rapid
development of video game industry. The commentary ends by considering the distinction between online and offline
video gaming and the critical consideration of everyday behaviors as being addictive.
Document Type
Article
Published version
Language
English
Keywords
Addicció a Internet - Diagnòstic
Videojocs--Aspectes psicològics
DSM-5
Pages
4 p.
Publisher
Akadémiai Kiadó
Is part of
Journal of Behavioral Addictions, 2017, Vol. 6, Núm. 2
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Rights
© L'autor/a
Except where otherwise noted, this item's license is described as http://creativecommons.org/licenses/by-nc/4.0/