| dc.contributor | Universitat Ramon Llull. Facultat de Psicologia, Ciències de l'Educació i de l'Esport Blanquerna | |
| dc.contributor.author | Shapoval, Serhii | |
| dc.contributor.author | Gimeno Santos, Mercè | |
| dc.contributor.author | Mendez-Zorrilla, Amaia | |
| dc.contributor.author | Garcia-Zapirain, Begonya | |
| dc.contributor.author | Guerra-Balic, Myriam | |
| dc.contributor.author | Signo Miguel, Sara | |
| dc.contributor.author | Bruna, Olga | |
| dc.date.accessioned | 2025-10-27T15:51:41Z | |
| dc.date.available | 2025-10-27T15:51:41Z | |
| dc.date.issued | 2022-09 | |
| dc.identifier.uri | http://hdl.handle.net/20.500.14342/5616 | |
| dc.description.abstract | (1) Background: Throughout the history of medical and psychology practice, specialists
have worked to improve the quality of treatment and rehabilitation, which has led to the emergence
of concepts such as serious games. These tools focus on different areas of intervention procedures,
one of which is to help people with intellectual disability (ID). Individuals with ID have problems
with executive functions (EFs), which are related to adaptive functioning. Recent studies showed that
serious games positively impact cognitive, social, and communication skills in people with ID. The
purpose of this study is to analyze the solutions that have been found in EF training for adults with
ID in recent years, evaluating them with a number of key parameters and identifying the features and
possible problems in the further development of our system. (2) Methods: A review was conducted
starting with 573 articles in English related to serious games and selected from studies that had been
published since 2015. Finally, 10 were examined in detail as they focused on EFs in adults with
ID. They were searched in seven major databases (“Association for Computing Machinery” (ACM),
IEEE Xplore database, DBLP computer science bibliography, Google Scholar, PubMed, SCOPUS, and
PsycInfo). (3) Results: It was determined that the most frequent EFs referred to in the studies analyzed
were planning and decision-making, followed by working memory and social cognition, behavioral
regulation, flexibility, and inhibition capacity. The basic approach to the creation of support systems
was also analyzed in terms of technical and program execution. The trend results’ analysis evidenced
improvements in EFs, even though they were not significant. This comprehensive technique enabled
the identification of the main features and aspects to be taken into account for further development
of our system. | ca |
| dc.format.extent | 20 | ca |
| dc.language.iso | eng | ca |
| dc.publisher | MDPI | ca |
| dc.relation.ispartof | International Journal of Mental Health and Addiction, 2022, 19, 11369 | ca |
| dc.rights | © L'autor/a | ca |
| dc.rights | Attribution 4.0 International | ca |
| dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | * |
| dc.subject.other | Discapacitat intel·lectual | ca |
| dc.subject.other | Adults | ca |
| dc.subject.other | Funcions executives | ca |
| dc.subject.other | Funcions cognitives | ca |
| dc.title | Serious Games for Executive Functions Training for Adults with Intellectual Disability: Overview | ca |
| dc.type | info:eu-repo/semantics/article | ca |
| dc.rights.accessLevel | info:eu-repo/semantics/openAccess | |
| dc.embargo.terms | cap | ca |
| dc.identifier.doi | https://doi.org/10.3390/ijerph191811369 | ca |
| dc.relation.projectID | info:eu-repo/grantAgreement/ACM/Proyectos Investigación ACM/ACM2020_31 | ca |
| dc.description.version | info:eu-repo/semantics/publishedVersion | ca |