Animation toolkit based on a database approach for reusing motions and models
Other authors
Publication date
2006-11-30ISSN
1573-7721
Abstract
As animations become more readily available, simultaneously the complexity of creating animations has also increased. In this paper, we address the issue by describing an animation toolkit based on a database approach for reusing geometric animation models and their motion sequences. The aim of our approach is to create a framework aimed for novice animators. Here, we use an alternative notion of a VRML scene graph to describe a geometric model, specifically intended for reuse. We represent this scene graph model as a relational database. A set of spatial, temporal, and motion operations are then used to manipulate the models and motions in an animation database. Spatial operations help in inserting/deleting geometric models in a new animation scene. Temporal and motion operations help in generating animation sequences in a variety of ways. For instance, motion information of one geometric model can be applied to another model or a motion sequence can be retargeted to meet additional constraints (e.g., wiping action on a table can be retargeted with constraints that reduce the size of the table). We present the design and implementation of this toolkit along with several interesting examples of animation sequences that can be generated using this toolkit.
Document Type
Article
Document version
Accepted version
Language
English
Subject (CDU)
004 - Computer science and technology. Computing. Data processing
Pages
42 p.
Publisher
Springer
Is part of
Multimedia Tools and Applications, vol. 32
This item appears in the following Collection(s)
Rights
© 2006, Springer Science Business Media, LLC. Tots els drets reservats