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dc.contributorUniversitat Ramon Llull. La Salle
dc.contributorUniversity of St. Mark and St. John
dc.contributorUniversidad Complutense de Madrid
dc.contributor.authorVillegas Portero, Eva
dc.contributor.authorFonseca Escudero, David
dc.contributor.authorPeña Camarillas, Enric
dc.contributor.authorBonet, Paula
dc.contributor.authorFernández Guinea, Sara
dc.date.accessioned2021-04-26T17:39:36Z
dc.date.accessioned2023-10-02T06:49:08Z
dc.date.available2021-04-26T17:39:36Z
dc.date.available2023-10-02T06:49:08Z
dc.date.created2021-02
dc.date.issued2021-04
dc.identifier.urihttp://hdl.handle.net/20.500.14342/3493
dc.description.abstractThis research focuses on the study and qualitative assessment of the relationships between motivators and game mechanics per the ratings of expert gamification consultants. By taking this approach, it is intended that during the design phase of a gamified system, decisions can be made about the design of the system based on the motivators of each of the profiles. These motivators can be determined from the information provided by the potential players themselves. The research presented starts from a previous analysis in which, based on the three most used gamification frameworks and through a card sorting technique that allows the user to organize and classify the content, a set of mechanics are determined. In the present study, each of the mechanics is analyzed, and a more precise motive is decided. As a result, a higher level of personalization is achieved and, consequently, approximates a higher level of gamification effectiveness. The main conclusions are implemented in the development of the Game4City 3.0 project, which addresses gamified and interactive strategies to visualize urban environments in 3D at an educational and social level.eng
dc.format.extent20 p.cat
dc.language.isoengcat
dc.publisherMDPIcat
dc.relation.ispartofSensors, 2021, Vol. 21, No. 7cat
dc.rightsAttribution 4.0 International
dc.rights© L'autor/a
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.sourceRECERCAT (Dipòsit de la Recerca de Catalunya)
dc.subject.otherVideojocs -- Innovacions tecnològiquescat
dc.subject.otherLudificaciócat
dc.subject.otherInterfícies d'usuari (Informàtica)cat
dc.titleQualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanicscat
dc.typeinfo:eu-repo/semantics/articlecat
dc.typeinfo:eu-repo/semantics/publishedVersioncat
dc.rights.accessLevelinfo:eu-repo/semantics/openAccess
dc.embargo.termscapcat
dc.subject.udc004
dc.subject.udc62
dc.identifier.doihttps://doi.org/10.3390/s21072556cat
dc.relation.projectIDinfo:eu-repo/grantAgreement/SUR del DEC/SGR/2017-SGR-934cat
dc.relation.projectIDinfo:eu-repo/grantAgreement/MINECO i FEDER/PN I+D/BIA2016-77464-C2-1-Rcat
dc.relation.projectIDinfo:eu-repo/grantAgreement/MINECO i FEDER/PN I+D/BIA2016-77464-C2-2-Rcat


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Attribution 4.0 International
Except where otherwise noted, this item's license is described as http://creativecommons.org/licenses/by/4.0/
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