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Project Based Learning or the Rethinking of an Engineering Subject: Measuring Motivation
(, , 2021-01-22)
Changes in society often imply rethinking approaches to certain ways of doing things. Changes in students that enter university may require a rethinking of certain subjects. This document presents the ...
Local technology to enhance data privacy and security in educational technology
(, , 2021-11-23)
In educational environments, technological adoption in the last 10 years has enabled a data-driven and decision-making paradigm in organizations. The integration of cloud services in schools and ...
Towards closing STEAM diversity gaps: a grey review of existing initiatives
(, , 2022-12-10)
Although STEAM (science, technology, engineering, art, and math) and student-centered instruction are growing rapidly in popularity, their reach is not adequately distributed across diversity groups ...
Influencia de la trayectoria de aprendizaje de la metodología Self Directed Based Learning en el éxito académico
(, , 2023-10-16)
Este artículo presenta los resultados de un estudio realizado con el objetivo de validar el impacto que tiene el comportamiento de un estudiante sobre su éxito académico en un programa diseñado con la ...
Motivación y mejora académica utilizando realidad aumentada para el estudio de modelos tridimensionales arquitectónicos
(, , 2016-05-21)
En el presente artículo discutimos los resultados de evaluar el grado de motivación, el perfil y el nivel de satisfacción de los estudiantes en flujos de trabajo que utilizan la visualización aumentada ...
¿Una imagen o mil palabras? Influencia de la extensión de las preguntas y el soporte gráfico en las tasas de éxito y abandono de las pruebas en línea
(, , 2016-12-31)
The growing popularity of automatically graded online tests, either as an evaluation or self-assessment tool in online or blended education, demands a review of how these questions are designed and ...
A qualitative approach to help adjust the design of management subjects in ICT engineering undergraduate programs through user experience in a smart classroom context
(, , 2021-07-12)
Qualitative research activities, including first-day of class surveys and user experience interviews on completion of a subject were carried out to obtain students’ feedback in order to improve the ...
Privacy and e-learning: a pending task
(, , 2021-08-13)
Most educational software programs use and gather personal information and metadata from students. Additionally, most of the educational software programs are no longer operated by the learning institutions ...
Methodologies of learning served by virtual reality: a case study in urban interventions
(, , 2019-11-28)
A computer-simulated reality and the human-machine interactions facilitated by computer technology and wearable computers may be used as an educational methodology that transforms the way students deal ...
Educating urban designers using augmented reality and mobile learning technologies
(, , 2017-01-07)
This paper describes an educational experience using augmented reality (AR) on mobile devices as a tool for learning urban design concepts and specifically for architecture degree students. ...