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Towards Smart City governance. Case Study: improving the interpretation of quantitative traffic measurement data through citizen participation
(, , 2021-08-06)
Citizens play a core role in sustainable cities as users of the services delivered by cities and as active participants in initiatives aimed at making cities more sustainable. This paper considers the ...
Gamification and hazard communication in virtual reality: a qualitative study
(, , 2021-07-07)
An effective warning attracts attention, elicits knowledge, and enables compliance behavior. Game mechanics, which are directly linked to human desires, stand out as training, evaluation, and improvement ...
Local technology to enhance data privacy and security in educational technology
(, , 2021-11-23)
In educational environments, technological adoption in the last 10 years has enabled a data-driven and decision-making paradigm in organizations. The integration of cloud services in schools and ...
Educational warehouse: modular, private and secure cloudable architecture system for educational data storage, analysis and acces
(, , 2021-01-16)
Data in the educational context are becoming increasingly important in decision-making and teaching-learning processes. Similar to the industrial context, educational institutions are adopting data-processing ...
A qualitative approach to help adjust the design of management subjects in ICT engineering undergraduate programs through user experience in a smart classroom context
(, , 2021-07-12)
Qualitative research activities, including first-day of class surveys and user experience interviews on completion of a subject were carried out to obtain students’ feedback in order to improve the ...
Privacy and e-learning: a pending task
(, , 2021-08-13)
Most educational software programs use and gather personal information and metadata from students. Additionally, most of the educational software programs are no longer operated by the learning institutions ...
Methodologies of learning served by virtual reality: a case study in urban interventions
(, , 2019-11-28)
A computer-simulated reality and the human-machine interactions facilitated by computer technology and wearable computers may be used as an educational methodology that transforms the way students deal ...
Urban data and urban design: A data mining approach to architecture education
(, , 2018-07)
The configuration of urban projects using Information and Communication Technologies is an essential aspect in the education of future architects. Students must know the technologies that will facilitate ...
Qualitative assessment of effective gamification design processes using motivators to identify game mechanics
(, , 2021-04-06)
This research focuses on the study and qualitative assessment of the relationships between motivators and game mechanics per the ratings of expert gamification consultants. By taking this approach, it ...
Educating urban designers using augmented reality and mobile learning technologies
(, , 2017-01-07)
This paper describes an educational experience using augmented reality (AR) on mobile devices as a tool for learning urban design concepts and specifically for architecture degree students. ...