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dc.contributorUniversitat Ramon Llull. Facultat de Psicologia, Ciències de l’Educació i de l’Esport Blanquerna
dc.contributor.authorBeranuy, Marta
dc.contributor.authorMachimbarrena, Juan M.
dc.contributor.authorVega-Osés, M. Asunción
dc.contributor.authorCarbonell, Xavier
dc.contributor.authorGriffiths, Mark D.
dc.contributor.authorPontes, Halley M.
dc.contributor.authorGonzález-Cabrera, Joaquín
dc.date.accessioned2020-03-31T13:42:04Z
dc.date.accessioned2023-07-13T07:24:47Z
dc.date.available2020-03-31T13:42:04Z
dc.date.available2023-07-13T07:24:47Z
dc.date.issued2020
dc.identifier.urihttp://hdl.handle.net/20.500.14342/1818
dc.description.abstractOnline gaming is a very common form of leisure among adolescents and young people, although its excessive and/or compulsive use is associated with psychological impairments in a minority of gamers. The latest (fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5, Section III) tentatively introduced Internet Gaming Disorder (IGD). Since then, a number of evaluation tools using the DSM-5 criteria have been developed, including the Internet Gaming Disorder Scale–Short Form (IGDS9-SF). The main objective of this study was to translate and adapt the IGDS9-SF into Spanish, as well as to obtain indicators relating to its validity and reliability. The Spanish version of four scales were administered: IGDS9-SF, Mobile Phone-Related Experiences Questionnaire (CERM), Online Gambling Disorder Questionnaire (OGD-Q), and KIDSCREEN-27. The sample comprised 535 Vocational Training students (mean age 18.35 years; SD±2.13; 78.5% males) who reported playing video games in the past 12 months. Confirmatory factor analysis yielded a one-dimensional model with a good fit while the reliability indicators were satisfactory. Findings indicated that 1.9% of gamers were classified with IGD (meeting five or more criteria for more than 12 months). Additionally, another 1.9% were considered gamers ‘at-risk’ because they endorsed four criteria. Positive and significant relationships were found between the IGDS9-SF, the CERM, and the OGD-Q. Participants classified with IGD had poorer health-related quality of life. In conclusion, the Spanish IGDS9-SF is a valid and reliable instrument to assess IGD according to the DSM-5.eng
dc.format.extent15 p.cat
dc.language.isoengcat
dc.publisherMDPIcat
dc.relation.ispartofInternational Journal of Environmental Research and Public Health, 2020, Vol. 17(5), 1562cat
dc.rights© L'autor/a
dc.rightsAttribution 4.0 International
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.sourceRECERCAT (Dipòsit de la Recerca de Catalunya)
dc.subject.otherInternet -- Aspectes psicoloògicscat
dc.subject.otherAddicció a Internetcat
dc.subject.otherQualitat de vidacat
dc.subject.otherTests psicològicscat
dc.titleSpanish Validation of the Internet Gaming Disorder Scale–Short Form (IGDS9-SF): Prevalence and Relationship with Online Gambling and Quality of Lifecat
dc.typeinfo:eu-repo/semantics/articlecat
dc.typeinfo:eu-repo/semantics/publishedVersioncat
dc.rights.accessLevelinfo:eu-repo/semantics/openAccess
dc.embargo.termscapcat
dc.identifier.doihttps://doi.org/10.3390/ijerph17051562cat
dc.relation.projectIDinfo:eu-repo/grantAgreement/MINECO/PN I+D/RTI2018-094212-B-I00cat


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