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High-efficacy subcellular micropatterning of proteins using fibrinogen anchors
(, , 2021-01-08)
Protein micropatterning allows proteins to be precisely deposited onto a substrate of choice and is now routinely used in cell biology and in vitro reconstitution. However, drawbacks of current technology ...
Gamification and hazard communication in virtual reality: a qualitative study
(, , 2021-07-07)
An effective warning attracts attention, elicits knowledge, and enables compliance behavior. Game mechanics, which are directly linked to human desires, stand out as training, evaluation, and improvement ...
Computational thinking and educational robotics integrated into project-based learning
(, , 2022-05-14)
In the context of the science, technology, engineering, arts and mathematics disciplines in education, subjects tend to use contextualized activities or projects. Educational robotics and computational ...
A qualitative approach to help adjust the design of management subjects in ICT engineering undergraduate programs through user experience in a smart classroom context
(, , 2021-07-12)
Qualitative research activities, including first-day of class surveys and user experience interviews on completion of a subject were carried out to obtain students’ feedback in order to improve the ...
Privacy and e-learning: a pending task
(, , 2021-08-13)
Most educational software programs use and gather personal information and metadata from students. Additionally, most of the educational software programs are no longer operated by the learning institutions ...
Qualitative assessment of effective gamification design processes using motivators to identify game mechanics
(, , 2021-04-06)
This research focuses on the study and qualitative assessment of the relationships between motivators and game mechanics per the ratings of expert gamification consultants. By taking this approach, it ...
Systematic review on which analytics and learning methodologies are applied in primary and secondary education in the learning of robotics sensors
(, , 2020-12-29)
Robotics technology has become increasingly common both for businesses and for private citizens. Primary and secondary schools, as a mirror of societal evolution, have increasingly integrated science, ...
Qualitative assessment of a challenge-based learning and teamwork applied in electronics program
(, , 2023-11-22)
Every student of industrial technology engineering must develop and acquire specific electronic competencies and skills, such as those pertaining to the design, analysis, and assembly of basic circuits ...
O cambiamos o los perdemos
(, , 2019-07)
Cada vez más, los alumnos que entran en la universidad demuestran que la manera que tienen de aprender y estudiar no es compatible con la mayoría de los métodos de enseñanza que existen habitualmente ...