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Experiencia de Usuario en los Serious Games para personas con necesidades de Accesibilidad
(CEAPAT, 2011)
El Departamento de Tecnologías Media (DTM) de La Salle-URL
tiene una importante actividad de I + D + i englobando la mayoría
de los aspectos relativos a las tecnologías media, entre las
cuales el procesado ...
Gamification in higher education: the learning perspective
(Research Centre on Education (CIEd), Institute of Education, University of Minho, Braga, Portugal, 2019-09)
During the last decades there has been a great development of utilitarian systems,
applied to the most varied areas, in which games are found. Digital games (or
video games) entered everyday life at an ...
Data Mining for Instructional Design, Learning and Assessment
(Intechopen, 2010-04)
Statistical analysis is widely used in many different areas: medicine, business, natural and social sciences, and of course, in education.
In this last topic, it is common that teachers make simple ...