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Jugar con un propósito
(Institut de la comunicació UAB, 2015-01)
Knight Lore and the third dimension
(Carnegie Mellon University: ETC Press, 2010-12)
Following on Well Played 1.0, this book is full of in-depth close read-ings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze ...
Experiencia de Usuario en los Serious Games para personas con necesidades de Accesibilidad
(CEAPAT, 2011)
El Departamento de Tecnologías Media (DTM) de La Salle-URL
tiene una importante actividad de I + D + i englobando la mayoría
de los aspectos relativos a las tecnologías media, entre las
cuales el ...
Gamification in higher education: the learning perspective
(Research Centre on Education (CIEd), Institute of Education, University of Minho, Braga, Portugal, 2019-09)
During the last decades there has been a great development of utilitarian systems,
applied to the most varied areas, in which games are found. Digital games (or
video games) entered everyday life at ...
Data Mining for Instructional Design, Learning and Assessment
(Intechopen, 2010-04)
Statistical analysis is widely used in many different areas: medicine, business, natural and social sciences, and of course, in education.
In this last topic, it is common that teachers make simple ...