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Videogame Technology in Architecture Education
(18th International Conference, HCI International,Toronto, July 17-22, 2016, 2016-07)
Videogame technology is quickly maturing and approaching levels
of realism once reserved to 3D rendering applications used in architecture, in realtime and with the capacity to react in real-time to ...
Sistema de “Clasificación y Búsqueda Emocional de Imágenes por Internet” en función del usuario
(Actas de la III Conferencia Ibérica de Sistemas y Tecnologías de la Información, Ourense, del 19-21 de junio 2008, 2008-06)
El objetivo del trabajo es plantear una nueva forma de clasificación y búsqueda de imágenes centrándonos en nuevas relaciones semánticas articuladas por el eje usuario-medio: Primero estableciendo ...
Aplicación docente de Realidad Aumentada en cursos universitarios de representación de proyectos de Arquitectura. Case study of application of augmented reality in university courses for representation of projects of architecture
(15th Iberoamerican Congress of Digital Graphics, Santa Fe, 16-18 of November 2011, 2011-11)
The purpose of the work is to define and evaluate a method for the application of 3D rendering techniques
with augmented reality in architectural courses and graphic representation. This will allow ...
Facial Animation and motion capture: key role for the communication
(2nd International Multi-Conference on Society, Cybernetics and Informatics, Orlando, 28 of Juny to 2 of July 2008, 2008-06)
In the last 100 years we have observed a great development of
the technology. This development applied to the mass media as
the radio, the cinema, the television, or Internet have influence
in the human ...
Accesibilidad Web en entornos culturales
(Conferencia Iadis Ibero-Americana. WWW/ Internet, Lisboa, del 10-12 diciembre 2008, 2008-12)
La página WEB de cualquier institución se ha convertido en los últimos años en un referente comunicativo
de sus actividades. Si nos centramos en el mundo de la cultura, los museos siguen siendo un ...
QR-codes applied to architecture data and teaching
(The 7th International Conference on Social and Organizational Informatics and Cybernetics, Orlando, 19-22 of July 2011, 2011-07)
The purpose of this paper is to study the use of Quick Response
Codes (QR codes) in the architecture framework and propose
methods for evaluating future solutions that provide both the
visualization of ...
Learning Analytics to Assess Students’ Behavior With Scratch Through Clickstream
(Proceedings of the Learning Analytics Summer Institute, León, 18-19 June 2018, 2018-06)
The construction of knowledge through computational practice requires to teachers a substantial amount of time and effort to evaluate programming skills, to understand and to glimpse the evolution of ...
Optimizacion de la accesibilidad web a partir de la experiencia de uso con usuarios discapacitados
(Actas da 4ª Conferência Ibérica de Sistemas e Tecnologias de Informaçao, 2009, 2009-06)
La accesibilidad web, incluso la accesibilidad a espacios reales son conceptos ampliamente
definidos en la mayoría de casos por expertos en el tema y habitualmente implementados por
diseñadores o ...
Códigos QR aplicados a la visualización de elementos arquitectónicos
(15th Iberoamerican Congress of Digital Graphics, Santa Fe, 16-18 of November 2011, 2011-11)
In recent years it has popularized the use of two-dimensional codes associated with all types of information.
Usually we can find them in advertisements, receipts and all kinds of tickets, but also they ...
User's experience in the visualization of architectural images in different environments
(4th International Multi-Conference on Society, Cybernetics and Informatics, Orlando, 29 of June to 2 of July 2010, 2010-06)
The visualization of images, both photographic and infographic, is a process that depends on a series of features that define the user (user profile: age, sex, culture or experience, ...