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Comparing Face-to-Face, Emergency Remote Teaching and Smart Classroom: A Qualitative Exploratory Research Based on Students’ Experience during the COVID-19 Pandemic
(MDPI, 2021-06)
The COVID-19 pandemic significantly disrupted traditional face-to-face teaching world-wide and forced education institutions to adopt new, online teaching formats to enable students tocontinue with their ...
Social STEAM Learning at an Early Age with Robotic Platforms: A Case Study in Four Schools in Spain
(MDPI, 2020-07)
Robotics is one of the key learnings in a world where learners will interact with multiple robotic technologies and operating systems throughout their lives. However, school teachers, especially in the ...
Propuesta gráfica de “clasificación y búsqueda emocional de imágenes por internet” adaptada para usuarios discapacitados o no expertos
(The International Institute of Informatics and Cybernetics, 2008)
Actualmente está reconocido que la imagen es la forma superior de comunicación. Su uso en cualquier sistema audiovisual está influyendo en cambios culturales que afectan principalmente a la optimización ...
Systematic Review on Which Analytics and Learning Methodologies Are Applied in Primary and Secondary Education in the Learning of Robotics Sensors
(MDPI, 2020-12)
Robotics technology has become increasingly common both for businesses and for private citizens. Primary and secondary schools, as a mirror of societal evolution, have increasingly integrated science, ...
Virtual interactive innovations applied for digital urban transformations: mixed approach
(Elsevier, 2019-02-01)
The cities in which we live are changing rapidly, presenting the scenery to debate future visions of transformative designs and its impact on the city. In order to take advantage of the changes and ...
Nuevas tecnologías de visualización para mejorar la representación de arquitectura en la educación
(Centre de Política del Sòl i Valoracions - Universitat Politècnica de Catalunya, 2017-06)
El artículo presenta diversos estudios centrados en la representación del espacio tridimensional y los proyectos arquitectónicos desarrollados en el ámbito académico de los grados de Arquitectura y ...
Protected Users: A Moodle Plugin To Improve Confidentiality and Privacy Support through User Aliases
(MDPI, 2020-03)
The privacy policies, terms, and conditions of use in any Learning Management System(LMS) are one-way contracts. The institution imposes clauses that the student can accept or decline.Students, once ...
An Educational Approach for Present and Future of Digital Transformation in Portuguese Organizations
(MDPI, 2020-01)
The current technological evolution allows us to easily and quickly obtain more information, computing capacity, ommunication and connectivity, in addition to allowing new forms of collaboration between ...
Imágenes en la Mente: Los Referentes Cinematográficos en la Animación por Ordenador
(The International Institute of Informatics and Cybernetics, 2009)
Desde hace unos años, la industria cinematográfica tiene muy claro que cierto tipo de propuestas, además de los ingresos que generan a través del merchandising o de su posterior edición en home video, ...
Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics
(MDPI, 2021-04)
This research focuses on the study and qualitative assessment of the relationships between motivators and game mechanics per the ratings of expert gamification consultants. By taking this approach, it ...