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Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics
(MDPI, 2021-04)
This research focuses on the study and qualitative assessment of the relationships between motivators and game mechanics per the ratings of expert gamification consultants. By taking this approach, it ...
Comparing Face-to-Face, Emergency Remote Teaching and Smart Classroom: A Qualitative Exploratory Research Based on Students’ Experience during the COVID-19 Pandemic
(MDPI, 2021-06)
The COVID-19 pandemic significantly disrupted traditional face-to-face teaching world-wide and forced education institutions to adopt new, online teaching formats to enable students tocontinue with their ...
Sistema Fun Experience Design (FED) aplicado en el aula
(Asociación de Enseñantes Universitarios de la Informática, 2014-05)
Este artículo trata de la exposición de un caso de éxito de la aplicación de gamificación en la educación universitaria. Diseño y
Usabilidad 1 (DiUI) es una asignatura común para todos los estudiantes ...