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Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics
(MDPI, 2021-04)
This research focuses on the study and qualitative assessment of the relationships between motivators and game mechanics per the ratings of expert gamification consultants. By taking this approach, it ...
Systematic Review on Which Analytics and Learning Methodologies Are Applied in Primary and Secondary Education in the Learning of Robotics Sensors
(MDPI, 2020-12)
Robotics technology has become increasingly common both for businesses and for private citizens. Primary and secondary schools, as a mirror of societal evolution, have increasingly integrated science, ...
Automatic tutoring system to support cross-disciplinary training in Big Data
(Springer, 2021-02)
During the last decade, Big Data has emerged as a powerful alternative to address latent challenges in scalable data management. The ever-growing amount and rapid evolution of tools, techniques, and ...
Connecting domain-specific features to source code: towards the automatization of dashboard generation
(Springer, 2019-11-05)
Dashboards are useful tools for generating knowledge and support decision-making processes, but the extended use of technologies and the increasingly available data asks for user-friendly tools that ...
Protected Users: A Moodle Plugin To Improve Confidentiality and Privacy Support through User Aliases
(MDPI, 2020-03)
The privacy policies, terms, and conditions of use in any Learning Management System(LMS) are one-way contracts. The institution imposes clauses that the student can accept or decline.Students, once ...
Impact of Transparency in the Teamwork Development through Cloud Computing
(MDPI, 2012-04)
Active educational methodologies promote students to take an active role in their ownlearning, enhance cooperative work, and develop a collective understanding of the subject as acommon learning area. ...
Comparing Face-to-Face, Emergency Remote Teaching and Smart Classroom: A Qualitative Exploratory Research Based on Students’ Experience during the COVID-19 Pandemic
(MDPI, 2021-06)
The COVID-19 pandemic significantly disrupted traditional face-to-face teaching world-wide and forced education institutions to adopt new, online teaching formats to enable students tocontinue with their ...
Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education
(MDPI, 2021-04)
The creation and usage of serious games on virtual reality (VR) and/or interactive platformsfor the teaching of architecture, construction, urban planning, and other derived areas, such as securityand ...
Educational Warehouse: Modular, Private and Secure Cloudable Architecture System for Educational Data Storage, Analysis and Access
(MDPI, 2021-01)
Data in the educational context are becoming increasingly important in decision-making and teaching-learning processes. Similar to the industrial context, educational institutions are adopting data-processing ...