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Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics
(MDPI, 2021-04)
This research focuses on the study and qualitative assessment of the relationships between motivators and game mechanics per the ratings of expert gamification consultants. By taking this approach, it ...
Systematic Review on Which Analytics and Learning Methodologies Are Applied in Primary and Secondary Education in the Learning of Robotics Sensors
(MDPI, 2020-12)
Robotics technology has become increasingly common both for businesses and for private citizens. Primary and secondary schools, as a mirror of societal evolution, have increasingly integrated science, ...
Automatic tutoring system to support cross-disciplinary training in Big Data
(Springer, 2021-02)
During the last decade, Big Data has emerged as a powerful alternative to address latent challenges in scalable data management. The ever-growing amount and rapid evolution of tools, techniques, and ...
Mixed Analysis of the Flipped Classroom in the Concrete and Steel Structures Subject in the Context of COVID-19 Crisis Outbreak. A Pilot Study
(MDPI, 2021-05)
A sudden lockdown was declared on 14 March 2020 due to COVID-19 crisis, leading to animmediate change from face-to-face to online learning in all universities within Spanish jurisdiction.At La Salle ...
Protected Users: A Moodle Plugin To Improve Confidentiality and Privacy Support through User Aliases
(MDPI, 2020-03)
The privacy policies, terms, and conditions of use in any Learning Management System(LMS) are one-way contracts. The institution imposes clauses that the student can accept or decline.Students, once ...
An Educational Approach for Present and Future of Digital Transformation in Portuguese Organizations
(MDPI, 2020-01)
The current technological evolution allows us to easily and quickly obtain more information, computing capacity, ommunication and connectivity, in addition to allowing new forms of collaboration between ...
Social STEAM Learning at an Early Age with Robotic Platforms: A Case Study in Four Schools in Spain
(MDPI, 2020-07)
Robotics is one of the key learnings in a world where learners will interact with multiple robotic technologies and operating systems throughout their lives. However, school teachers, especially in the ...
Comparing Face-to-Face, Emergency Remote Teaching and Smart Classroom: A Qualitative Exploratory Research Based on Students’ Experience during the COVID-19 Pandemic
(MDPI, 2021-06)
The COVID-19 pandemic significantly disrupted traditional face-to-face teaching world-wide and forced education institutions to adopt new, online teaching formats to enable students tocontinue with their ...
Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education
(MDPI, 2021-04)
The creation and usage of serious games on virtual reality (VR) and/or interactive platformsfor the teaching of architecture, construction, urban planning, and other derived areas, such as securityand ...
Educational Warehouse: Modular, Private and Secure Cloudable Architecture System for Educational Data Storage, Analysis and Access
(MDPI, 2021-01)
Data in the educational context are becoming increasingly important in decision-making and teaching-learning processes. Similar to the industrial context, educational institutions are adopting data-processing ...