Developing a videogame for learning signal processing and project management using project-oriented learning in ICT engineering degrees
Other authors
Publication date
2019-10ISSN
1873-7692
Abstract
This work describes the design, implementation and evaluation of a multi-subject learning experience based on the principles of Constructionism, in which the construction of a videogame is the learning artifact that engages students in four different technical and management subjects included in the ICT engineering degree curricula of the School of Engineering at La Salle – Universitat Ramon Lull. Working in groups in a simulated corporate scenario, students learnt the basics of emergent technologies such as 3D audio, computer vision or speech recognition, while developing soft skills like negotiation or work planning. As regards the evaluation of the academic results, the proposed methodology made attendance rate rise from around 50% to over 90%, and average pass rate from 72% to 93%. Moreover, to capture their short and long-term view of the learning experience, students answered two opinion surveys along time: the first on completion of the project, and a second one 3–5 years after completing their graduate studies, with all of them integrated in the labor market. The analysis of these surveys reveals that over 85% of students showed a high degree of satisfaction, and an overwhelming preference for the new methodology over classic learning methodologies.
Document Type
Article
Document version
Accepted version
Language
English
Subject (CDU)
004 - Computer science and technology. Computing. Data processing
378 - Higher education. Universities. Academic study
Keywords
Pages
30 p.
Publisher
Elsevier
Is part of
Computers in Human Behavior, vol. 99, octubre 2019
This item appears in the following Collection(s)
Rights
2019 Elsevier. Tots els drets reservats